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Instacast formula ragnarok
Instacast formula ragnarok




  • Poison: slightly decreases chance from being inflicted (exact value unknown).
  • Frozen: slightly decreases from being inflicted.
  • Blind: slightly decreases chance from being inflicted.
  • Every 5 LUK: reduces enemy's chance of landing critical attack by 1%.
  • Hunters: each 3 points increases in 1% the chance of Auto-Blitz Beat be triggered, requires a Falcon and the skill Blitz Beat.
  • Critical rate (DEF ignoring attack) +0.3%,.
  • Slightly ASPD increase -0.1% base time between attacks (more information in ASPD discussion)ĭEX bonus damage for bows, guns, whips and instruments DEX.
  • Blacksmiths: forging success rate +0.1%.
  • Cast time -1/150 (150 DEX = instant cast).
  • +1 minimum and maximum damage, additional bonus at every increments of 10 DEX (see table below).
  • Increased damage of bows, guns, whip and instrument attacks.
  • Also, success rate of ability Steal ( Thief's ability) depends on your DEX. DEX also has a close relationship with success rates with creation abilities such as weapon forging as a Blacksmith class or making a potion as an Alchemist class. As noted in STR description, bow, gun, whip and instrument users do not increase their damage through STR they do it through DEX. It also reduces the min-max damage rate, allowing you to do better average damage output, eventually almost always only doing top-end damage should you invest in DEX highly. It also increases your ASPD (but requires more stats than AGI to increase ASPD by 1), as well as decreasing cast time of your spells.

    instacast formula ragnarok

    The calculation to see actual MATK rate: Min MATK = (INT + ^2) ~ Max MATK = (INT + ^2)ĭexterity: Decides your accuracy with your weapons.The calculation to see actual SP healed by healing item: Total Healing = Base Item Healing Rate +.The calculation to see actual SP regenerated naturally with every 6 INT is: Total SP Natural Regeneration Rate = + + 1.The calculation to see actual SP increased with every 1 INT is: Total SP = Base SP +.INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first. You gain 1 INT-based MDEF for every 1 INT you increase. Chaos: -2/3% chance from being inflictedĮvery 100 SP will provide 1 more SP regenerated during natural regeneration state.Blind: -2/3% chance from being inflicted, -1/15 second duration.Alchemists: brewing success rate +0.05% (half the benefits of DEX of LUK).Every 6 INT: natural SP regeneration +1.Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. For more information on the subject, see Restoration Items. The calculation to see actual HP healed by healing item: Total Healing = Base Item Healing Rate +.The calculation to see actual HP regenerated naturally with every 5 VIT is: Total HP Natural Regeneration Rate = +.The calculation to see actual HP increased with every 1 VIT is: Total HP =.The VIT-based DEF is not particularly useful at late levels (due to calculation being Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value), but it still doesn't negate the fact it grants you much higher HP and great efficiency from healing items. Stun: -1% chance from being inflicted, -1% duration.Silence: -1% chance from being inflicted, -1% duration.Poison: -1% chance from being inflicted, decreases duration (exact value unknown).Curse: dereases duration (exact value unknown).Bleeding: -1% chance from being inflicted, decreases duration (exact value unknown).approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT).Vitality: Each point of VIT provides the following:

    instacast formula ragnarok

    Does not affect Cast Time or Cast Delay.More details can be found in the entry for ASPD discussion. It can take between 4 and 10 AGI to increase ASPD by 1.

    instacast formula ragnarok

    The actual ASPD calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. ASPD increase -0.4% base time between attacks.Flee (chance to dodge enemy attacks) +1.Every 10 total STR provides additional damage bonus (see table below)Īgility: Used to increase your attack speed and chance of dodging.Strength: This stat directly increases your physical damage (except using Guns, Instruments, Whips, and Bows), allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR. If with regular stats your hp is normally 50,000. You can view your stat window by pressing " Alt + Q".Stat points are gained with base level increases, the amount increasing with higher levels. Base stats are increased by spending stat points, higher stats costing more to raise. With bonuses, the effective value can pass the limit. Stats start out with a base value of 1 and can be raised as far as 99 (Eir / Tyr), or 255 (Loki). Stats are the six fundamental character statistics that make (or break) a character.






    Instacast formula ragnarok